Victor Vran grounds you in the moment, in the thwack and crunch of action as it unfolds. It's a clear distinction from the early days of Diablo 3, for example, where the deadly maces and wands that spilled out of your foes felt like little more than stat boosts. Alongside delivering on the distinct feel of each weapon type, this also means that the loot game comes to the fore. It makes sense, allowing a rapier, say, to be a far more focused option than a standard sword, which is much better suited to crowd control. Each weapon you equip - and you can equip two at a time - brings a trio of different attacks depending on its type, which means that you're swapping skills every time you trade your hammer for a shotgun. Instead, it's a bit like RPG Lego, and it all revolves around loot. There are no classes here, and no particle-shedding skills unlocked as you level. Take the process of building a character. ![]() While this is a very recognisable genre piece from the off, it has a range of interesting ideas at its core that makes it well worth checking out, even if you're hot off the back of Van Helsing 2 or other relatively similar games. Victor VranĪnd it feels fabulous in Victor Vran, thankfully, so the game gets away with its jokes. The crowd never seems to get the appeal: it's just hitting stuff and collecting loot? Yes, it is just hitting stuff and collecting loot. People who don't like ARPGs sometimes argue that they represent the video game void staring right back at you - endless escalation, empty acquisition - which is why it's always weirdly embarrassing when onlookers gather near you as you play Diablo or Titan Quest. ![]() ARPGs are all about hitting things in order to kill them and in the hope that they will cough up magical trousers while dying which, if worn, will allow you to hit things a bit harder and kill them a bit quicker. Victor Vran's a fairly classical ARPG, a problematic genre when things starts to become self-aware. Humour is dangerous stuff for games, particularly this kind of humour - and particularly this kind of game. "Doesn't it get a bit old, Victor, doing the same things over and over? Slaying monsters. ![]() An engaging ARPG that comes with a handful of neat ideas.
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